Someone stumbles upon a brand new society unlike anything seen before.
Rick and the group realize the only way to maintain the peace of Alexandria is to fight a new enemy. This time, though, our group might be outmatched.
While trying to escape Alexandria, Rick and his group meet trouble when sudden noise draws walkers towards them with what could be fatal consequences.
After a few moments of peace, trouble finds its way to Alexandria again with a threat that may be too big to defeat.
Rick and the group are still having trouble assimilating into Alexandria. Will a new threat bring them closer together or drive them further apart?